VALORANT · SPIKE DEFUSE

Defuse it with 0.00 to spare.

The spike runs for 45s. A defuse takes 7s. So the clutch is all about when you start. Train the beep rhythm until last-second defuses are pure muscle memory.

Half-defuse checkpoint at 3.5s · plays in your browser · no download

Learn the Spike

GUIDE

Start here. The 45s timer, 7s defuse, the color-coded count, and the rule that wins clutches.

Timing Trainer

CORE

The core drill. A full round: hold to defuse at the last safe instant and chase a 0.00s margin.

Rhythm Lane

TIMING

Just the beat. Tap the instant the playhead hits the 7s START line to ingrain the 1-2-3-4.

Read the Round

DECISION

The snap call. Spike already planted: from the beeps alone, full defuse, half, or run?

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Defuse The Spike was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

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