VALORANT · SPIKE DEFUSE
Defuse it with 0.00 to spare.
The spike runs for 45s. A defuse takes 7s. So the clutch is all about when you start. Train the beep rhythm until last-second defuses are pure muscle memory.
Half-defuse checkpoint at 3.5s · plays in your browser · no download
Learn the Spike
GUIDEStart here. The 45s timer, 7s defuse, the color-coded count, and the rule that wins clutches.
Timing Trainer
COREThe core drill. A full round: hold to defuse at the last safe instant and chase a 0.00s margin.
Rhythm Lane
TIMINGJust the beat. Tap the instant the playhead hits the 7s START line to ingrain the 1-2-3-4.
Read the Round
DECISIONThe snap call. Spike already planted: from the beeps alone, full defuse, half, or run?
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